http://b7pqxigdcv2anknfzwrqd44r5mzcku5jhrlom2eyyg6xc4bj2ektjjad.onion/blog/an-update.html
To do so, I made use of some advanced picom's features, adding the
following line to my .xinitrc: picom -m 0.75 -c -r 13 -o 1.0 -b --backend glx --glx-fshader-win "uniform sampler2D tex; uniform float opacity; void main() { vec4 c = texture2D(tex, gl_TexCoord[0].xy); float y = dot(c.rgb, vec3(0.2126, 0.7152, 0.0722)); gl_FragColor = opacity*vec4(y, y, y, c.a); }" & By doing so, I obtained this tremendously joyful DWM setup!