http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2024/02/01/reverse-engineering-a-win95-game-III.html
Now that we have source code and can fully analyze the game in the ground truth, let’s poke around and see what we can
find. The source code is laid out as follows: 📁 3DLIB - The core 3D engine. 📄 Various Assembly, and C++ source and header files. 📁 EditLib - Editor Mode functionality. 📄 Various C++ source and header files. 📁 RES - The game icon in BMP and ICO formats. 🔨 Various Microsoft Developer Studio (Visual C++) files. 📄 Various C++ source and header files. 📄 Some example save files....