http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2024/02/01/reverse-engineering-a-win95-game-III.html
As I don’t have the
original game assets (I only have source code and the PAK files distributed with the released game) I can’t recover
these textures and models, and so I just copied existing files and gave them the expected name. Another item of interest is that in activating editor mode no textures will load properly, as the files on-disk are
expected to be PCX format, but when packing a PAK file the raw data is stored
unencoded (likely to increase loading speed).