http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2024/02/01/reverse-engineering-a-win95-game-III.html
Another item of interest is that in activating editor mode no textures will load properly, as the files on-disk are
expected to be PCX format, but when packing a PAK file the raw data is stored
unencoded (likely to increase loading speed). My extractor from Part I, PAKrat, just extracts the raw data into the
specified file path, leaving me with invalid PCX files.