http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2024/02/01/reverse-engineering-a-win95-game-III.html
The actual format, as stored in the PAK, is like so: struct { // Width and height of the data: int columns , rows ; // The data itself (pretend): unsigned char [ columns * rows ]; // The width, height, and x-y offset // of the desired sub-image: int width , height , offset_x , offset_y ; }; So, we need to press G to switch the game mode, and then I (I suspect for I nsert or I nspect) will show the editor controls !