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Shadow clones are fun to use, but the amount of sprite flickering they cause can be detrimental, similarly the addition of stage gimmicks bring some variety to the level design, but oftentimes I found them to hurt the core gameplay. In spite of this I still found the game to be easier, extra lives are plentier, ammo refills are more generous, but most importantly, shadow clones allow your attacks to cover a lot of ground with subweapons, so overall there's less need for...