http://vzwveldr7djnlpg7ujslaqre632htbl3unkmfbltpgumevw63jn47dad.onion/doc/ckout/assets/developer-notes/stephanie-gawroriski/2015/09/01.mkd
Will need to make sure
that the methods I write do not get super bloated as before. However, the
options are for compilation. There could also be a variance based on the
architecture and there may even be per-object things too. For example, if a
system has two CPUs (such as Dreamcast having a main SH4 CPU and an ARM CPU
for its sound card), then there will have to be separate configurations if
needed.