http://lomteqnxehqjdemqgzse7xchjlusgnpoxq2fpmz3yuukyfzc22t5gwyd.onion/jira_projects/browse/HLS-26.html
Due to the very short segment length you risk increasing cache churn if the TTL is lowered too much (and also meaning that if a player gets a bit behind, it may well start skipping) So, I'd like to add a flag (-w) that allows WRAP_POINT to be explicitly defined (and if it isn't present, stick with the existing method of calculation), as well as perhaps having the ability to tell it never to wrap (though, as it stands, that would mean the older segments are...